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Adjustments to Commander Combat Attributes and Mechanics

Ling Updated At 2024-01-25 12:06:28

In the new version update, we have made the following adjustments to Commander combat attributes and mechanics:

1. In the new version, Commanders can complete the Implant Archive by collecting implants from different professions to obtain PVP bonus damage and PVP damage reduction attributes. 

PVP Bonus Damage: Increases the damage inflicted by combatants in PVP encounters by a percentage.

 

PVP Damage Reduction: Reduces the damage taken by combatants in  PVP encounters by a percentage.

 

*After the update, the newly added attributes for Commanders take effect immediately upon login, without the need for any other actions.

 

 

2. In the new version, Commanders can obtain Critical Hit Damage Reduction attributes in the Animus Link by collecting combatants.

Critical Hit Damage Reduction: When a combatant is subjected to a critical hit, reduce the multiplier of the received critical hit damage.

 

*After the update, the newly added attributes for Commanders take effect immediately upon login, without the need for any other actions.

 

 

3. In the new version, Commanders can expend materials to upgrade and enhance the unlocked passive skills in the Animus Link.

Deconstruction Counter (Lv.5): For Destroyer and Assault-type combatants, when dealing skill damage in combat, if the target has already inflicted damage upon the combatant, increase the damage inflicted this time by +14%.

 

Active Protection (Lv.5): For all allied combatants, when their health is above 50% during combat, reduce the damage taken by -16%.

 

Micro Interference (Lv.5): When a Support combatant is alive on the Commander's side, all non-Support combatants deal damage +18% and receive damage -10%.

 

Dynamic Armor (Lv.5): When there is a Tank combatant alive on the Commander's side, all non-Tank combatants gain Gene Power +10, receive damage -16%, and have a +30% defence boost.

 

Nuclear Blade (Lv.5): For Destroyer and Assault-type combatants, in battle, each time they defeat an enemy unit, their attack increases by +20% for the remainder of the battle.

 

Gene Sublimation (Lv.5): For all allied combatants, when successfully resisting negative effects in battle, the next damage received is reduced to only 70% of its original amount.

 

 

4. In the new version, some combatants' module effects have been strengthened.

Iron Fist: When you gain a shield, the shield's value is increased by 30% When all allies gain a shield, the shield's value is increased by 25% [Unique effect]

 

Fortress: When present, all allies' defense +10% [Unique effect] When present, all allies' defense +25% [Unique effect]

 

Alpha Wolf: When HP is reduced below 50% for the first time, DMG is increased by 20%, lasting for 2 turns, and cannot be dispelled  →  When HP is reduced below 50% for the first time, DMG is increased by 24%, lasting for 2 turns, and cannot be dispelled

 

Duke Silver: When present, the skill DMG received by ally units is reduced by 10% [Unique effect] | For ally units with HP below 50%, the DMG reduction effect is increased to 30% When present, the skill DMG received by ally units is reduced by 13% [Unique effect] | For ally units with HP below 50%, the DMG reduction effect is increased to 39%

 

Byakko: In the extra action, ATK is increased by 10% In the extra action, ATK is increased by 16%

 

Starring Diva: At the end of Normal action, restore 8% HP to the unit on team with the lowest HP | Each time a friendly unit dies, this healing effect increases by 80%, up to a maximum of 5 stacks At the end of Normal action, restore 12% HP to the unit on team with the lowest HP | Each time a friendly unit dies, this healing effect increases by 80%, up to a maximum of 5 stacks

 

Vanguard: During battle, the Max HP of all allies is increased by 6%, cannot be dispelled, Lasts throughout the battle [Unique Effect] | First 3 turns, all allies CRIT RES rate is increased by 30% [Unique Effect]  → During battle, the Max HP of all allies is increased by 12%, cannot be dispelled, Lasts throughout the battle [Unique Effect]| First 2 turns, all allies CRIT RES rate is increased by 40% [Unique Effect]

 

Oracle: When an allied unit dies, restore 9% HP to the remaining units [Unique Effect] When an allied unit dies, restore 15% HP to the remaining units [Unique Effect]

 

Ember in Ashes: Max HP +18%, Lasts throughout the battle, cannot be removed Max HP +25%, Lasts throughout the battle, cannot be removed

 

 

5. In the new version, some implant set effects have been adjusted.

Hard Coating |4-Piece(24★) During the battle, reduce DMG Taken by 16% During combat, all allies' DMG Taken -12.8%

 

Impedance Array | 2-Piece(12★) During the battle, reduce DMG Taken by 10% During combat, all allies' DMG Taken -8%

 

Life Barrier | 2-Piece(12★) During the battle, reduce DMG Taken by 10% → During combat, all allies' DMG Taken -8%

 

EMT | 2-Piece(12★) During the battle, reduce DMG Taken by 10%  → During combat, all allies' DMG Taken -8%

 

Counter Stimulation | 2-Piece(12★)   During the battle, reduce DMG Taken by 10%  →  During combat, all allies' DMG Taken -8% 

 

 

6.【Combat Mechanic Adjustment】During battles, under normal circumstances, when combatants inflict critical hit damage, the damage dealt will not be less than 120% of the original damage.

Example Illustration: Combatant A has a critical hit damage of 200%, Combatant B has a critical hit damage reduction of 100%. When Combatant A inflicts a critical hit on Combatant B, the actual critical hit damage dealt is:

Before Update:100%

After Update:120%